Glowing Sounds
15/06/10 17:06 Filed in: Studio Recordings

Sound effect people get asked to make Hell all the time. Guns, zombies, goopy mud, blood curdling screams, explosions. If it’s violent, terrifying, or freakish, that’s our time to shine. The warmer moments (few and far between in games) usually go to the composers. Still, I was being honest in the interview--I had had trouble making such feelings come out in the past. Just because a composer saved my butt once doesn’t mean they’ll do so again. As an artist I feel much more comfortable tackling my weaknesses than I do avoiding them. (And come on, it’s way more fun to operate outside of your comfort zone anyway!)
When I think of the words described above, I hear ringing. I hear it as a note & chords, as chimes, bells, and other types of harmonious ringing. One of the tools I’ve picked up since the interview to achieve this type of sound is the tibetan bowl. For those who aren’t familiar,

Below you’ll hear a recording I took time to do one day with Larry Peackock manning the console. First is the bell ring. Second is playing of the bowl. Finally, I’ve included a texture I made using some surround panning (the online version is a 2 track fold down), pitch shifting, and delay tools (not sure what anymore but I’d bet on the SoundToys Crystallizer). The hardest part of recording the bowl is keeping the mallet from striking the bowl while rubbing. It takes a steady hand and a good surface on which the bowl can rest without spinning yet doesn’t stifle resonation. You’ll hear that we didn’t get it perfect.
TibetanBowl3Takes by dsteinwedel

WineGlass by dsteinwedel
To the practical uses: Eventually I was asked to make an entire level that was meant to be a little slice of heaven. I had to pull about every
“Nice” sound I’ve ever recorded, made, or run across in a library to get the job done. I also didn’t have the luxury of plastering music across the whole level--so no composer butt-saving this time. :) Fortunately, the end result turned out well with lots of cool winds, warm tones, glowing textures, and was a stark contrast to the dripping, creaking soundscape in the rest of the game. One of my favorite sounds from this level was the fire. Using a combination of real fire and some kind of ringing (I don’t remember if it was the Tibetan Bowl, chimes, or something else entirely), I created a blend of the two that feels as if the fire is sparkling. The effect was achieved using a touch of Izotope’s Spectron Morphing tool & good old fashioned layering.
Recording Geek Notes: The above sounds were recorded in dual mono, using a Peluso and Neumann KRM 81 into a Focusrite preamp to Nuendo at 24/48.
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